![]() Wait for the mods and configs to download and you're done.Enter the code provided and confirm "Import".Share the code with your friend Ctrl v.Wait a short while until the title screen appears.ĭo you wish to share your list of mods and the configuration tweaks you've done for each one without laboriously telling your friends what to do? Well here is how:.Simply delete the config file and launch the game with mods again, It will generate a fresh copy for you to edit. Open the appropriate config for the mod you wish to configure with an appropriate text editor(We recommend Notepad ).Īh yes, You must launch the game with mods at least once for it to generate any configuration files so.Remember to "Save changes" when you are done. Click on the mod you wish to configure.Select the Profile whos mod settings you wish to configure.While some mods may have configuration in-game most have configuration files stored in "\BepInEx\config", You can alter the settings in these files by: It is recommended you update one by one so you can confirm which mods are being updated, mod changes and for general security. Scroll down to the bottom of the "All" tab.Click on the mod you wish to update(Mods with updates available will be indicated by a cloud icon).Open the profile for which mods you wish to update.Updating is once again very simple and can be done in two ways. ![]() All mods are dependent on BepEx(Allows execution of custom code in RoR2) and R2API(Full of all the basic features required to make mods) by default. To simplify it all mods are generally reliant on libraries which contain features for mods to utilize, thus these mods are dependent on them. If you we're wondering what "Dependencies" are well.
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